JavaScriptでcanvasを使って、三目並べの○×ゲームを作ってみた。
canvasで作るよりもTableやButtonで作った方が大分楽。
<!DOCTYPE html> <html lang="jp"> <head> <meta charset="utf-8"> <script> let canvas; let context; let Magnification = 100; let Finished = false; let FirstStrike=true; let MarubatsuTable={}; function drawFrame() { // #を描画 context.beginPath(); context.moveTo(Magnification*0, Magnification*1); context.lineTo(Magnification*3, Magnification*1); context.moveTo(Magnification*0, Magnification*2); context.lineTo(Magnification*3, Magnification*2); context.moveTo(Magnification*1, Magnification*0); context.lineTo(Magnification*1, Magnification*3); context.moveTo(Magnification*2, Magnification*0); context.lineTo(Magnification*2, Magnification*3); context.stroke(); } function onClick(e) { if( Finished ) { // ゲームが終わっている場合はリセット context.clearRect(0, 0, canvas.width, canvas.height); drawFrame(); MarubatsuTable = {}; Finished = false; FirstStrike = true; return; } // クリックされたセルを検出 let rect = e.target.getBoundingClientRect(); let x = Math.floor( (e.clientX - rect.left) / Magnification ); let y = Math.floor( (e.clientY - rect.top) / Magnification ); let id = "X"+ x + "Y" + y; if( !MarubatsuTable[id] ) { if( FirstStrike ) { MarubatsuTable[id] = "○"; context.beginPath(); context.arc( (x+0.5)*Magnification, (y+0.5)*Magnification, Magnification/3 , 0, 2 * Math.PI, false ) ; context.stroke(); } else { MarubatsuTable[id] = "×"; context.beginPath(); context.moveTo((x+0.2)*Magnification, (y+0.2)*Magnification); context.lineTo((x+0.8)*Magnification, (y+0.8)*Magnification); context.moveTo((x+0.8)*Magnification, (y+0.2)*Magnification); context.lineTo((x+0.2)*Magnification, (y+0.8)*Magnification); context.stroke(); } // 結果判定 const decisionTable = [ {dicision:["X0Y0","X1Y0","X2Y0"],line:{x0:0,y0:0.5,x1:3,y1:0.5}}, {dicision:["X0Y1","X1Y1","X2Y1"],line:{x0:0,y0:1.5,x1:3,y1:1.5}}, {dicision:["X0Y2","X1Y2","X2Y2"],line:{x0:0,y0:2.5,x1:3,y1:2.5}}, {dicision:["X0Y0","X0Y1","X0Y2"],line:{x0:0.5,y0:0,x1:0.5,y1:3}}, {dicision:["X1Y0","X1Y1","X1Y2"],line:{x0:1.5,y0:0,x1:1.5,y1:3}}, {dicision:["X2Y0","X2Y1","X2Y2"],line:{x0:2.5,y0:0,x1:2.5,y1:3}}, {dicision:["X0Y0","X1Y1","X2Y2"],line:{x0:0,y0:0,x1:3,y1:3}}, {dicision:["X2Y0","X1Y1","X0Y2"],line:{x0:0,y0:3,x1:3,y1:0}} ]; decisionTable.forEach((a)=> { var temp = MarubatsuTable[a.dicision[0]] + MarubatsuTable[a.dicision[1]] + MarubatsuTable[a.dicision[2]]; if( temp == "○○○" || temp == "×××" ) { context.beginPath(); context.moveTo( a.line.x0*Magnification, a.line.y0*Magnification); context.lineTo( a.line.x1*Magnification, a.line.y1*Magnification); context.stroke(); Finished = true; } if( Object.keys(MarubatsuTable).length == 9 ) { Finished = true; } }); // 先攻後攻変更 FirstStrike = !FirstStrike; } } function onLoad(){ canvas = document.getElementById('sampleCanvas'); context = canvas.getContext('2d'); if ( ! canvas || ! context ) { return false; } canvas.style.width = Magnification * 3+"px"; canvas.style.height = Magnification * 3+"px"; canvas.width = Magnification * 3; canvas.height = Magnification * 3; drawFrame(); canvas.addEventListener('click', onClick, false); } </script> </head> <body onload="onLoad();"> <canvas id="sampleCanvas"></canvas> </body> </html>
おまけ:Canvas縛りがない場合はもっと簡単
<!DOCTYPE html> <html lang="jp"> <head> <meta charset="utf-8"> <script> let FirstStrike=true; let Finished = false; let Count = 0; function onClick(event){ // 勝敗決定後のクリックは結果クリア if( Finished ) { for (const td of event.currentTarget.querySelectorAll("td")) { td.innerText = " "; td.style.backgroundColor = ""; } FirstStrike=true; Finished = false; Count = 0; return; } // クリックされたセルに"○"/"×"を記録 if(event.target.tagName=="TD") { if( event.target.innerText==" " ){ event.target.innerText = FirstStrike?"○":"×"; FirstStrike =! FirstStrike; Count++; // 結果判定 const decisionTable = [ ["00","01","02"], ["01","11","12"], ["02","21","22"], ["00","10","20"], ["01","11","21"], ["02","12","22"], ["00","11","22"], ["20","11","02"] ]; decisionTable.forEach((a)=> { var temp = document.getElementById(a[0]).innerText+document.getElementById(a[1]).innerText+document.getElementById(a[2]).innerText; if( temp == "○○○" || temp == "×××" ) { Finished = true; document.getElementById(a[0]).style.backgroundColor = "lightblue"; document.getElementById(a[1]).style.backgroundColor = "lightblue"; document.getElementById(a[2]).style.backgroundColor = "lightblue"; } }); if( Count >=9 ) { Finished = true; } } } } </script> </head> <body> <table onclick="onClick(event);" border="1"> <tr><td id="00"> </td><td id="01"> </td><td id="02"> </td></tr> <tr><td id="10"> </td><td id="11"> </td><td id="12"> </td></tr> <tr><td id="20"> </td><td id="21"> </td><td id="22"> </td></tr> </table> </body> </html>
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